So, Selina is out in Gotham, doing Catwoman stuff, you know... stuff. All is going well until she soon finds a plush kitten floating by a balloon. She soon realizes that it once belonged to her old friend/fence, Lola. She soon sees a figure in the shadows, and gives chase over the rooftops, eventually finding more possessions of Lola's, taunting her in a way. Eventually, everything leads to a dead end, and Selina must go in for the night.
The next morning in Selina's newly rented out suite, her new fence Gwen informs her of a new job they've got, and she's to meet the client at a chess club. Later that night, the client tells her of a giant chess game being played across the city... yeah... and she's to take one of the pieces, to knock out the other.
She does this all, and it turns out the chess pieces have people in it, and one blows up as Selina saves the other... yeah...
Okay, so I'll start off by saying this wasn't nearly as a bad as the last issue. Not by a long shot. Sandoval's art was pretty great, and he's a welcome addition to the book, with out a doubt. The first 9 or so pages were pretty good... obviously the Joker taunting Selina, and I wish the whole issue just stuck to that because...
What the fuck happened in the second half of issue?! It just gets nonsensically bizzare. Human chess game... pieces blow up, the end... what? It's just weird. It just starts off with Selina meeting her contact in costume, wearing a hood and jacket, which just looks odd, then she does the job, which is, you guessed it, odd, then it just ends. Like, what was the point of all this? I'm at a loss, I can't even figure it out. As I said earlier, I wish this issue just stuck to the concept of the first 9 pages, Joker taunting Selina, would have been good. This seems like a perfect example of someone coming up with a good idea, but just keeps going, and adding shit to it, to the point where it just gets to be too much and get's ruined. I've been there before with some of the work I do, and I really see it here.
The Bottom Line:
Like I said, not as bad as #0, but that's a pretty easy feat. The art was great, but the story getting out of hand after the first half just left a bad taste in my mouth. Those last 11 pages just seemed so pointless, and a waste of time.